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Adventure Trek: quest, boss, and encounter icons

A compilation of the quest, encounter, and 3D minigame selection icons that I developed for 2014's Adventure Trek: Quest of the Guardians. They're all a combination of 3D assets posed to help generate the final 2D image.

The project had a very particular cell-shaded style, primary due to a homegrown shader set in Unity, so to keep the final images as close to the in-game art as I could, I sketched rough poses of what I wanted to do, then posed the 3D models of the various characters (and a few environmental props) in Maya, imported them to Unity to let the shader do its work.

Rinsed and repeated from there until finding a final pose and camera angle. From there, it was a matter of using Photoshop to clean up any shader artifacts, spruce up the line art, and add other lighting and scene elements.

I didn't create nor develop the individual characters or 3D assets used in these scenes, aside from setting their poses. Used with permission of Creative Kingdoms and Six Flags.

Quest selection icons showcasing the leaders of the three friendly factions: Funzerkers, Splashateers, and Imaginauts.

Quest selection icons showcasing the leaders of the three friendly factions: Funzerkers, Splashateers, and Imaginauts.

Boss encounter icons for the opposing faction, the Humdrums. The first two bosses are merely gumming up the fun of the Funzerkers and Splashateers, but the Imaginaut boss driving the normally sedentary Humdrums is far more serious, spooky, and sad.

Boss encounter icons for the opposing faction, the Humdrums. The first two bosses are merely gumming up the fun of the Funzerkers and Splashateers, but the Imaginaut boss driving the normally sedentary Humdrums is far more serious, spooky, and sad.

The game includes a number of mini-games, like puzzles and a couple encounters with small hordes of Humdrums, one where they swarm by air, and another with a mini flotilla of anti-funsters.

The game includes a number of mini-games, like puzzles and a couple encounters with small hordes of Humdrums, one where they swarm by air, and another with a mini flotilla of anti-funsters.